I am an artist with over 15 years of experience in the games industry. I have worked in many roles including marketing artist, animator, prop/env, VFX and more recently building character assets and props.
Because of my experience as a production artist, I appreciate and understand how to work in a collaborative environment where design, technology, and creativity must meet and work together, in order to produce the most successful results. I embrace and thrive in such interdisciplinary settings.
Furthermore, while an artist at my core, I am adept at learning technical pipelines. Whether creating a digital asset for a real-time engine, or modeling, optimizing and exporting to a 3D printer, it is imperative to me that the final product match, if not exceed, the project/client expectations.