This piece comes from work I did for Daedalus art, in Watertown, MA (https://www.daedalusart.com/), for their extensive restoration of a 19th century lighting sconce.
The scanned mesh was derived via photogrammetry (Photoscan), and was used as a "Live Mesh" within Maya. Final details were done in Zbrush, with the texturing generated via Substance Painter.
A printed version was output via my Form 2 printer, and is currently being used as a master for casting.